My program doesn't have bugs. It just develops random features.
UE1:UMenuModMenuItem (RTNP)
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Object >> UWindowBase >> UWindowList >> UMenuModMenuItem |
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Descend from this class to add an item to the Mod menu. Be sure to put a line in your Mod's .int file to specify this class eg: Object=(Name=MyModPkg.MyModMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem)
Properties[edit]
MenuCaption[edit]
Type: string
Modifiers: localized
Default value: "&My Mod"
MenuHelp[edit]
Type: string
Modifiers: localized
Default value: "This text goes on the status bar"
MenuItem[edit]
Type: UWindowPulldownMenuItem
Used internally
Instance functions[edit]
Execute[edit]
function Execute ()
Setup[edit]
function Setup ()