Cogito, ergo sum
UE1:UBrowserServerList (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowList >> UBrowserServerList |
Contents
- 1 Properties
- 1.1 bLocalServer
- 1.2 bNeedUpdateCount
- 1.3 bNeverPinged
- 1.4 bNoInitalPing
- 1.5 bOldServer
- 1.6 bPinged
- 1.7 bPingFailed
- 1.8 bPinging
- 1.9 Category
- 1.10 GameMode
- 1.11 GameName
- 1.12 GamePort
- 1.13 GameType
- 1.14 GameVer
- 1.15 HostName
- 1.16 IP
- 1.17 MapName
- 1.18 MaxPlayers
- 1.19 MaxSimultaneousPing
- 1.20 MinGameVer
- 1.21 NumPlayers
- 1.22 Owner
- 1.23 Ping
- 1.24 PlayerList
- 1.25 QueryPort
- 1.26 RulesList
- 1.27 ServerPing
- 1.28 TotalMaxPlayers
- 1.29 TotalPlayers
- 1.30 TotalServers
- 2 Instance functions
- 2.1 Append
- 2.2 CancelPing
- 2.3 Compare
- 2.4 ConsiderForSubsets
- 2.5 CopyExistingListItem
- 2.6 DestroyListItem
- 2.7 FindExistingServer
- 2.8 GetPlayerOwner
- 2.9 InvalidatePings
- 2.10 PingDone
- 2.11 PingNext
- 2.12 PingServer
- 2.13 PingServers
- 2.14 QueryFinished
- 2.15 Remove
- 2.16 ServerStatus
- 2.17 ShowThisItem
- 2.18 StatusDone
- 2.19 UpdateServerCount
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UBrowserServerList Stores a server entry in an Unreal Server List
Properties[edit]
bLocalServer[edit]
Type: bool
bNeedUpdateCount[edit]
Type: bool
bNeverPinged[edit]
Type: bool
bNoInitalPing[edit]
Type: bool
bOldServer[edit]
Type: bool
bPinged[edit]
Type: bool
bPingFailed[edit]
Type: bool
bPinging[edit]
Type: bool
Category[edit]
Type: string
Master server categorization
GameMode[edit]
Type: string
GameName[edit]
Type: string
GamePort[edit]
Type: int
GameType[edit]
Type: string
GameVer[edit]
Type: int
HostName[edit]
Type: string
IP[edit]
Type: string
MapName[edit]
Type: string
MaxPlayers[edit]
Type: int
MaxSimultaneousPing[edit]
Type: int
Modifiers: config
Default value: 10
MinGameVer[edit]
Type: int
NumPlayers[edit]
Type: int
Owner[edit]
Type: UBrowserServerListWindow
Ping[edit]
Type: float
PlayerList[edit]
Type: UBrowserPlayerList
QueryPort[edit]
Type: int
RulesList[edit]
Type: UBrowserRulesList
ServerPing[edit]
Type: UBrowserServerPing
TotalMaxPlayers[edit]
Type: int
TotalPlayers[edit]
Type: int
TotalServers[edit]
Type: int
Instance functions[edit]
Append[edit]
Overrides: UWindowList.Append
CancelPing[edit]
function CancelPing ()
Compare[edit]
Overrides: UWindowList.Compare
ConsiderForSubsets[edit]
function ConsiderForSubsets ()
CopyExistingListItem[edit]
Overrides: UWindowList.CopyExistingListItem
DestroyListItem[edit]
function DestroyListItem ()
Overrides: UWindowList.DestroyListItem
FindExistingServer[edit]
GetPlayerOwner[edit]
function PlayerPawn GetPlayerOwner ()
InvalidatePings[edit]
function InvalidatePings ()
PingDone[edit]
PingNext[edit]
PingServer[edit]
PingServers[edit]
QueryFinished[edit]
Remove[edit]
function Remove ()
Overrides: UWindowList.Remove
ServerStatus[edit]
function ServerStatus ()
ShowThisItem[edit]
function bool ShowThisItem ()
Overrides: UWindowList.ShowThisItem
StatusDone[edit]
function StatusDone (bool bSuccess)
UpdateServerCount[edit]
function UpdateServerCount ()