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UE1:UBrowserServerList (UT)

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UT Object >> UWindowBase >> UWindowList >> UBrowserServerList
Package: 
UBrowser
Direct subclass:
UTBrowserServerList
This class in other games:
U1, RTNP

UBrowserServerList Stores a server entry in an Unreal Server List

Properties[edit]

bKeepDescription[edit]

Type: bool

don't overwrite HostName

bLocalServer[edit]

Type: bool


bNeedUpdateCount[edit]

Type: bool


bNoInitalPing[edit]

Type: bool


bOldServer[edit]

Type: bool


bPinged[edit]

Type: bool


bPingFailed[edit]

Type: bool


bPinging[edit]

Type: bool


Category[edit]

Type: string

Master server categorization

GameMode[edit]

Type: string


GameName[edit]

Type: string


GamePort[edit]

Type: int


GameType[edit]

Type: string


GameVer[edit]

Type: int


HostName[edit]

Type: string


IP[edit]

Type: string


MapDisplayName[edit]

Type: string


MapName[edit]

Type: string


MapTitle[edit]

Type: string


MaxPlayers[edit]

Type: int


MaxSimBroadbandPing[edit]

Type: int

Modifiers: config


Default value: 20

MaxSimultaneousPing[edit]

Type: int

Modifiers: config


Default value: 10

MinNetVer[edit]

Type: int


NumPlayers[edit]

Type: int


Owner[edit]

Type: UBrowserServerListWindow


Ping[edit]

Type: float


PlayerList[edit]

Type: UBrowserPlayerList


PlayerListSortColumn[edit]

Type: int


Default value: 1

QueryPort[edit]

Type: int


RulesList[edit]

Type: UBrowserRulesList


ServerPing[edit]

Type: UBrowserServerPing


TotalMaxPlayers[edit]

Type: int


TotalPlayers[edit]

Type: int


TotalServers[edit]

Type: int


Instance functions[edit]

AppendItem[edit]

function AppendItem (UWindowList L)

Overrides: UWindowList.AppendItem


CancelPing[edit]

function CancelPing ()


Compare[edit]

function int Compare (UWindowList T, UWindowList B)

Overrides: UWindowList.Compare


ConsiderForSubsets[edit]

function ConsiderForSubsets ()


CopyExistingListItem[edit]

function UWindowList CopyExistingListItem (class<UWindowListItemClass, UWindowList SourceItem)

Overrides: UWindowList.CopyExistingListItem


DecodeServerProperties[edit]

function bool DecodeServerProperties (string Data)


DestroyListItem[edit]

function DestroyListItem ()

Overrides: UWindowList.DestroyListItem


FindExistingServer[edit]

function UBrowserServerList FindExistingServer (string FindIP, int FindQueryPort)


GetPlayerOwner[edit]

function PlayerPawn GetPlayerOwner ()


InvalidatePings[edit]

function InvalidatePings ()


PingDone[edit]

function PingDone (bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort)


PingNext[edit]

function PingNext (bool bInitial, bool bNoSort)


PingServer[edit]

function PingServer (bool bInitial, bool bJustThisServer, bool bNoSort)


PingServers[edit]

function PingServers (bool bInitial, bool bNoSort)


QueryFinished[edit]

function QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)


Remove[edit]

function Remove ()

Overrides: UWindowList.Remove


ServerStatus[edit]

function ServerStatus ()


StatusDone[edit]

function StatusDone (bool bSuccess)


UpdateServerCount[edit]

function UpdateServerCount ()