My program doesn't have bugs. It just develops random features.

UE1:UWindowMessageBox (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow >> UWindowMessageBox
Package: 
UWindow
This class in other games:
UT

null

Properties[edit]

bSetupSize[edit]

Type: bool


FrameCount[edit]

Type: int


Result[edit]

Type: UWindowBase.MessageBoxResult


TimeOut[edit]

Type: int


TimeOutTime[edit]

Type: float


Default values[edit]

Property Value
ClientClass Class'UWindow.UWindowMessageBoxCW'

Instance functions[edit]

AfterPaint[edit]

function AfterPaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.AfterPaint


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowFramedWindow.BeforePaint


Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


SetupMessageBox[edit]

function SetupMessageBox (string Title, string Message, UWindowBase.MessageBoxButtons Buttons, UWindowBase.MessageBoxResult InESCResult, optional UWindowBase.MessageBoxResult InEnterResult, optional int InTimeOut)