I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UWindowWindow (RTNP)
Object >> UWindowBase >> UWindowWindow |
Contents
- 1 Constants
- 2 Properties
- 2.1 ActiveWindow
- 2.2 bAcceptsFocus
- 2.3 bAcceptsHotKeys
- 2.4 bAlwaysBehind
- 2.5 bAlwaysOnTop
- 2.6 bIgnoreLDoubleClick
- 2.7 bIgnoreMDoubleClick
- 2.8 bIgnoreRDoubleClick
- 2.9 bLeaveOnscreen
- 2.10 bMMouseDown
- 2.11 bMouseDown
- 2.12 bNoClip
- 2.13 bRMouseDown
- 2.14 bTransient
- 2.15 bUWindowActive
- 2.16 bWindowVisible
- 2.17 ClickTime
- 2.18 ClickX
- 2.19 ClickY
- 2.20 ClippingRegion
- 2.21 Cursor
- 2.22 FirstChildWindow
- 2.23 LastChildWindow
- 2.24 LookAndFeel
- 2.25 MClickTime
- 2.26 MClickX
- 2.27 MClickY
- 2.28 ModalWindow
- 2.29 NextSiblingWindow
- 2.30 OwnerWindow
- 2.31 ParentWindow
- 2.32 PrevSiblingWindow
- 2.33 RClickTime
- 2.34 RClickX
- 2.35 RClickY
- 2.36 Root
- 2.37 WinHeight
- 2.38 WinLeft
- 2.39 WinTop
- 2.40 WinWidth
- 3 Enums
- 4 Structs
- 5 Functions
- Package:
- UWindow
- Direct subclasses:
- UBrowserBannerAd, UBrowserBannerBar, UMenuHelpTextArea, UMenuStatusBar, UMenuToolBar, UWindowBitmap, UWindowClientWindow, UWindowControlFrame, UWindowDialogControl, UWindowFramedWindow, UWindowGridClient, UWindowGridColumn, UWindowGrid, UWindowHScrollBar, UWindowHSplitter, UWindowMessageBoxArea, UWindowProgressBar, UWindowRootWindow, UWindowTabControlTabArea, UWindowVScrollBar, UWindowVSplitter
- This class in other games:
- U1, UT
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UWindowWindow - the parent class for all Window objects
Constants
DE_Created
Value: 0
DE_Change
Value: 1
DE_Click
Value: 2
DE_Enter
Value: 3
DE_Exit
Value: 4
DE_MClick
Value: 5
DE_RClick
Value: 6
DE_EnterPressed
Value: 7
DE_MouseMove
Value: 8
DE_MouseLeave
Value: 9
DE_LMouseDown
Value: 10
DE_DoubleClick
Value: 11
DE_MouseEnter
Value: 12
DE_HelpChanged
Value: 13
DE_WheelUpPressed
Value: 14
DE_WheelDownPressed
Value: 15
Properties
ActiveWindow
Type: UWindowWindow
The child of ours which is currently active
bAcceptsFocus
Type: bool
Accepts key messages
bAcceptsHotKeys
Type: bool
Does this window accept hotkeys?
bAlwaysBehind
Type: bool
Window doesn't bring to front on click.
bAlwaysOnTop
Type: bool
Always on top
bIgnoreLDoubleClick
Type: bool
bIgnoreMDoubleClick
Type: bool
bIgnoreRDoubleClick
Type: bool
bLeaveOnscreen
Type: bool
Window is left onscreen when UWindow isn't active.
bMMouseDown
Type: bool
Pressed down in this window?
bMouseDown
Type: bool
Pressed down in this window?
bNoClip
Type: bool
Clipping disabled for this window?
bRMouseDown
Type: bool
Pressed down in this window?
bTransient
Type: bool
Never the active window. Used for combo dropdowns7
bUWindowActive
Type: bool
Is UWindow active?
bWindowVisible
Type: bool
ClickTime
Type: float
ClickX
Type: float
ClickY
Type: float
ClippingRegion
Type: UWindowBase.Region
Cursor
Type: MouseCursor
FirstChildWindow
Type: UWindowWindow
First child window - bottom window first
LastChildWindow
Type: UWindowWindow
Last child window - WinTop window first
LookAndFeel
Type: UWindowLookAndFeel
MClickTime
Type: float
MClickX
Type: float
MClickY
Type: float
ModalWindow
Type: UWindowWindow
Some window we've opened modally.
NextSiblingWindow
Type: UWindowWindow
sibling window - next window above us
OwnerWindow
Type: UWindowWindow
Some arbitary owner window
ParentWindow
Type: UWindowWindow
Parent window
PrevSiblingWindow
Type: UWindowWindow
previous sibling window - next window below us
RClickTime
Type: float
RClickX
Type: float
RClickY
Type: float
Root
Type: UWindowRootWindow
The root window
WinHeight
Type: float
WinLeft
Type: float
WinTop
Type: float
WinWidth
Type: float
Enums
WinMessage
- WM_LMouseDown
- WM_LMouseUp
- WM_MMouseDown
- WM_MMouseUp
- WM_RMouseDown
- WM_RMouseUp
- WM_KeyUp
- WM_KeyDown
- WM_KeyType
- WM_Paint
- Window needs painting