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UE1:UWindowWindow functions (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow (functions)

Contents

UWindowWindow functions in other games:
U1, UT

Functions[edit]

Instance functions[edit]

Activated[edit]

function Activated ()


ActivateWindow[edit]

final function ActivateWindow (int Depth, bool bTransientNoDeactivate)


AfterCreate[edit]

function AfterCreate ()


AfterPaint[edit]

function AfterPaint (Canvas C, float X, float Y)


BeforeCreate[edit]

function BeforeCreate ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)


BeginPlay[edit]

function BeginPlay ()


BringToFront[edit]

final function BringToFront ()


CancelAcceptsFocus[edit]

final function CancelAcceptsFocus ()


CheckKeyFocusWindow[edit]

final function UWindowWindow CheckKeyFocusWindow ()


CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)


Click[edit]

function Click (float X, float Y)


ClipText[edit]

final function ClipText (Canvas C, float X, float Y, coerce string S, optional bool bCheckHotkey)


ClipTextWidth[edit]

final function ClipTextWidth (Canvas C, float X, float Y, coerce string S, float W)


Close[edit]

function Close (optional bool bByParent)


Created[edit]

function Created ()


CreateWindow[edit]

final function UWindowWindow CreateWindow (class<UWindowWindowWndClass, float X, float Y, float W, float H, optional UWindowWindow OwnerW, optional bool bUnique, optional name ObjectName)


Deactivated[edit]

function Deactivated ()


DoTick[edit]

final function DoTick (float Delta)


DoubleClick[edit]

function DoubleClick (float X, float Y)


DrawClippedActor[edit]

final function DrawClippedActor (Canvas C, float X, float Y, Actor A, bool WireFrame, Object.Rotator RotOffset, Object.Vector LocOffset)


DrawClippedTexture[edit]

final function DrawClippedTexture (Canvas C, float X, float Y, Texture Tex)


DrawHorizTiledPieces[edit]

final function DrawHorizTiledPieces (Canvas C, float DestX, float DestY, float DestW, float DestH, UWindowBase.TexRegion T1, UWindowBase.TexRegion T2, UWindowBase.TexRegion T3, UWindowBase.TexRegion T4, UWindowBase.TexRegion T5, float Scale)


DrawMiscBevel[edit]

final function DrawMiscBevel (Canvas C, float X, float Y, float W, float H, Texture T, int BevelType)


DrawStretchedTexture[edit]

final function DrawStretchedTexture (Canvas C, float X, float Y, float W, float H, Texture Tex)


DrawStretchedTextureSegment[edit]

final function DrawStretchedTextureSegment (Canvas C, float X, float Y, float W, float H, float tX, float tY, float tW, float tH, Texture Tex)


DrawUpBevel[edit]

final function DrawUpBevel (Canvas C, float X, float Y, float W, float H, Texture T)


DrawVertTiledPieces[edit]

final function DrawVertTiledPieces (Canvas C, float DestX, float DestY, float DestW, float DestH, UWindowBase.TexRegion T1, UWindowBase.TexRegion T2, UWindowBase.TexRegion T3, UWindowBase.TexRegion T4, UWindowBase.TexRegion T5, float Scale)


EscClose[edit]

function EscClose ()


FindChildWindow[edit]

final function UWindowWindow FindChildWindow (class<UWindowWindowChildClass, optional bool bExactClass)


FindWindowUnder[edit]

final function UWindowWindow FindWindowUnder (float X, float Y)


FocusOtherWindow[edit]

function FocusOtherWindow (UWindowWindow W)


FocusWindow[edit]

function FocusWindow ()


GetDesiredDimensions[edit]

function GetDesiredDimensions (out float W, out float H)


GetEntryLevel[edit]

final function LevelInfo GetEntryLevel ()


GetLevel[edit]

final function LevelInfo GetLevel ()


GetLookAndFeelTexture[edit]

function Texture GetLookAndFeelTexture ()


GetMouseXY[edit]

final function GetMouseXY (out float X, out float Y)


GetParent[edit]

final function UWindowWindow GetParent (class<UWindowWindowParentClass, optional bool bExactClass)


GetPlayerOwner[edit]

final function PlayerPawn GetPlayerOwner ()


GlobalToWindow[edit]

final function GlobalToWindow (float GlobalX, float GlobalY, out float WinX, out float WinY)


HideChildWindow[edit]

final function HideChildWindow (UWindowWindow Child)


HideWindow[edit]

function HideWindow ()


HotKeyDown[edit]

function bool HotKeyDown (int Key, float X, float Y)


HotKeyUp[edit]

function bool HotKeyUp (int Key, float X, float Y)


IsActive[edit]

function bool IsActive ()


KeyDown[edit]

function KeyDown (int Key, float X, float Y)


KeyFocusEnter[edit]

function KeyFocusEnter ()


KeyFocusExit[edit]

function KeyFocusExit ()


KeyType[edit]

function KeyType (int Key, float X, float Y)


KeyUp[edit]

function KeyUp (int Key, float X, float Y)


LMouseDown[edit]

function LMouseDown (float X, float Y)


LMouseUp[edit]

function LMouseUp (float X, float Y)


MClick[edit]

function MClick (float X, float Y)


MDoubleClick[edit]

function MDoubleClick (float X, float Y)


MessageBox[edit]

function UWindowMessageBox MessageBox (string Title, string Message, UWindowBase.MessageBoxButtons Buttons, UWindowBase.MessageBoxResult ESCResult, optional UWindowBase.MessageBoxResult EnterResult, optional int TimeOut)


MessageBoxDone[edit]

function MessageBoxDone (UWindowMessageBox W, UWindowBase.MessageBoxResult Result)


MessageClients[edit]

final function bool MessageClients (WinMessage Msg, Canvas C, float X, float Y, int Key)


MMouseDown[edit]

function MMouseDown (float X, float Y)


MMouseUp[edit]

function MMouseUp (float X, float Y)


MouseEnter[edit]

function MouseEnter ()


MouseIsOver[edit]

final function bool MouseIsOver ()


MouseLeave[edit]

function MouseLeave ()


MouseMove[edit]

function MouseMove (float X, float Y)


NotifyAfterLevelChange[edit]

function NotifyAfterLevelChange ()


NotifyBeforeLevelChange[edit]

function NotifyBeforeLevelChange ()


NotifyQuitUnreal[edit]

function NotifyQuitUnreal ()


Paint[edit]

function Paint (Canvas C, float X, float Y)


PaintClients[edit]

final function PaintClients (Canvas C, float X, float Y)


ParseAmpersand[edit]

final function byte ParseAmpersand (string S, out string Result, out string Underline, bool bCalcUnderline)


ProcessMenuKey[edit]

function ProcessMenuKey (int Key, string KeyName)


PropagateKey[edit]

final function bool PropagateKey (WinMessage Msg, Canvas C, float X, float Y, int Key)


RClick[edit]

function RClick (float X, float Y)


RDoubleClick[edit]

function RDoubleClick (float X, float Y)


RemoveAmpersand[edit]

final function string RemoveAmpersand (string S)


ReplaceText[edit]

final function ReplaceText (out string Text, string Replace, string With)


Resized[edit]

function Resized ()


ResolutionChanged[edit]

function ResolutionChanged (float W, float H)


RMouseDown[edit]

function RMouseDown (float X, float Y)


RMouseUp[edit]

function RMouseUp (float X, float Y)


SaveConfigs[edit]

function SaveConfigs ()


SendToBack[edit]

final function SendToBack ()


SetAcceptsFocus[edit]

final function SetAcceptsFocus ()


SetAcceptsHotKeys[edit]

function SetAcceptsHotKeys (bool bNewAccpetsHotKeys)


SetCursor[edit]

function SetCursor (MouseCursor C)


SetMouseWindow[edit]

final function SetMouseWindow ()


SetParent[edit]

function SetParent (UWindowWindow NewParent)


SetSize[edit]

final function SetSize (float W, float H)


ShowChildWindow[edit]

final function ShowChildWindow (UWindowWindow Child, optional bool bAtBack)


ShowModal[edit]

function ShowModal (UWindowWindow W)


ShowWindow[edit]

function ShowWindow ()


StripCRLF[edit]

function StripCRLF (out string Text)


TextSize[edit]

final function TextSize (Canvas C, string Text, out float W, out float H)


Tick[edit]

function Tick (float Delta)


Tile[edit]

final function Tile (Canvas C, Texture T)


ToolTip[edit]

function ToolTip (string strTip)


WaitModal[edit]

function bool WaitModal ()


WindowEvent[edit]

function WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key)


WindowHidden[edit]

function WindowHidden ()


WindowIsVisible[edit]

final function bool WindowIsVisible ()


WindowShown[edit]

function WindowShown ()


WindowToGlobal[edit]

final function WindowToGlobal (float WinX, float WinY, out float GlobalX, out float GlobalY)


WrapClipText[edit]

final function int WrapClipText (Canvas C, float X, float Y, coerce string S, optional bool bCheckHotkey, optional int Length, optional int PaddingLength, optional bool bNoDraw)