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UE1:UdpServerUplink (RTNP)
Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpServerUplink |
Contents
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UdpServerUplink
Version: 1.3
This uplink is compliant with the GameSpy Uplink Specification. The specification is available at http://www.gamespy.com/developer and might be of use to progammers who want to adapt their own server uplinks.
UdpServerUplink sends a heartbeat to the specified master server every five minutes. The heartbeat is in the form: \heartbeat\QueryPort\gamename\unreal
Full documentation on this class is available at http://unreal.epicgames.com/
Properties
Property group 'UdpServerUplink'
DoUplink
Type: bool
Modifiers: config
If true, do the uplink
MasterServerAddress
Type: string
Modifiers: config
Address of the master server
MasterServerPort
Type: int
Modifiers: config
Optional port that the master server is listening on
Default value: 27900
Region
Type: int
Modifiers: config
Region of the game server
TargetQueryName
Type: name
Name of the query server object to use.
Default value: 'MasterUplink'
UpdateMinutes
Type: int
Modifiers: config
Period of update (in minutes)
Default value: 1
Internal variables
HeartbeatMessage
Type: string
The message that is sent to the master server.
MasterServerIpAddr
Type: InternetLink.IpAddr
Master server's address.
Query
Type: UdpServerQuery
Functions
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Resolved
Overrides: InternetLink.Resolved
ResolveFailed
Overrides: InternetLink.ResolveFailed
Timer
Overrides: Actor.Timer