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UE1:UdpServerUplink (UT)
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UdpServerUplink
Version: 1.3
This uplink is compliant with the GameSpy Uplink Specification. The specification is available at http://www.gamespy.com/developer and might be of use to progammers who want to adapt their own server uplinks.
UdpServerUplink sends a heartbeat to the specified master server every five minutes. The heartbeat is in the form: \heartbeat\QueryPort\gamename\unreal
Full documentation on this class is available at http://unreal.epicgames.com/
Properties[edit]
Property group 'UdpServerUplink'[edit]
DoUplink[edit]
Type: bool
Modifiers: config
If true, do the uplink
MasterServerAddress[edit]
Type: string
Modifiers: config
Address of the master server
MasterServerPort[edit]
Type: int
Modifiers: config
Optional port that the master server is listening on
Default value: 27900
Region[edit]
Type: int
Modifiers: config
Region of the game server
TargetQueryName[edit]
Type: name
Name of the query server object to use.
Default value: 'MasterUplink'
UpdateMinutes[edit]
Type: int
Modifiers: config
Period of update (in minutes)
Default value: 1
Internal variables[edit]
CurrentQueryNum[edit]
Type: int
HeartbeatMessage[edit]
Type: string
The message that is sent to the master server.
MasterServerIpAddr[edit]
Type: InternetLink.IpAddr
Master server's address.
Query[edit]
Type: UdpServerQuery
The query object.
Default values[edit]
Property | Value |
---|---|
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
ReceivedText[edit]
Overrides: UdpLink.ReceivedText
Resolved[edit]
Overrides: InternetLink.Resolved
ResolveFailed[edit]
Overrides: InternetLink.ResolveFailed
Timer[edit]
Overrides: Actor.Timer