My program doesn't have bugs. It just develops random features.

UE1:UnrealBotConfigMenu (UT)

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UT Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealBotConfigMenu
Package: 
UnrealShare
This class in other games:
RTNP, U1

UnrealBotConfigMenu

Properties

bAdjustSkill

Type: bool


bRandomOrder

Type: bool


Difficulty

Type: byte


GameType

Type: GameInfo


MenuValues

Type: string

Array size: 20


SvMenu

Type: UnrealServerMenu


Default values

Property Value
HelpMessage[1] "If true, bots adjust their skill level based on how they are doing against players."
HelpMessage[2] "Base skill level of bots (between 0 and 3)."
HelpMessage[3] "If true, bots enter the game in random order. If false, they enter in their configuration order."
HelpMessage[4] "Change the configuration of individual bots."
HelpMessage[5] "Number of bots to start play (max 15)."
HelpMessage[6] "Use bots when playing with other people."
MenuLength 6
MenuList[1] "Auto-Adjust Skills"
MenuList[2] "Base Skill"
MenuList[3] "Random Order"
MenuList[4] "Configure Individual Bots"
MenuList[5] "Number of Bots"
MenuList[6] "Bots in Multiplayer"
MenuTitle "BOTS"

Instance functions

AdjustDifficulty

function AdjustDifficulty (int Dir)


DrawMenu

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


DrawValues

function DrawValues (Canvas Canvas, Font RegFont, int Spacing, int StartX, int StartY)


InitConfig

function InitConfig (GameInfo G)


ProcessLeft

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessNo

function bool ProcessNo ()

Overrides: Menu.ProcessNo


ProcessRight

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


ProcessYes

function bool ProcessYes ()

Overrides: Menu.ProcessYes


SaveConfigs

function SaveConfigs ()

Overrides: Menu.SaveConfigs