My program doesn't have bugs. It just develops random features.
UE1:UnrealBotConfigMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealBotConfigMenu |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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UnrealBotConfigMenu
Properties
bAdjustSkill
Type: bool
bRandomOrder
Type: bool
Difficulty
Type: byte
GameType
Type: GameInfo
MenuValues
Type: string
Array size: 20
SvMenu
Type: UnrealServerMenu
Default values
Property | Value |
---|---|
HelpMessage[1] | "If true, bots adjust their skill level based on how they are doing against players." |
HelpMessage[2] | "Base skill level of bots (between 0 and 3)." |
HelpMessage[3] | "If true, bots enter the game in random order. If false, they enter in their configuration order." |
HelpMessage[4] | "Change the configuration of individual bots." |
HelpMessage[5] | "Number of bots to start play (max 15)." |
HelpMessage[6] | "Use bots when playing with other people." |
MenuLength | 6 |
MenuList[1] | "Auto-Adjust Skills" |
MenuList[2] | "Base Skill" |
MenuList[3] | "Random Order" |
MenuList[4] | "Configure Individual Bots" |
MenuList[5] | "Number of Bots" |
MenuList[6] | "Bots in Multiplayer" |
MenuTitle | "BOTS" |
Instance functions
AdjustDifficulty
function AdjustDifficulty (int Dir)
DrawMenu
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
DrawValues
InitConfig
function InitConfig (GameInfo G)
ProcessLeft
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessNo
function bool ProcessNo ()
Overrides: Menu.ProcessNo
ProcessRight
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
ProcessYes
function bool ProcessYes ()
Overrides: Menu.ProcessYes
SaveConfigs
function SaveConfigs ()
Overrides: Menu.SaveConfigs