There is no spoon
UE1:UnrealServerMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealServerMenu |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealServerMenu
Properties[edit]
BotTitle[edit]
Type: string
Modifiers: localized
Default value: "BOTMATCH"
bStandalone[edit]
Type: bool
CurrentGame[edit]
Type: int
Difficulty[edit]
Type: byte
GameClass[edit]
Games[edit]
Type: string
Array size: 16
GameType[edit]
Type: string
Modifiers: config
Default value: "UnrealShare.DeathMatchGame"
Map[edit]
Type: string
Modifiers: config
MaxGames[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
HelpMessage[1] | "Choose Game Type." |
HelpMessage[2] | "Choose Map." |
HelpMessage[3] | "Modify Game Options." |
HelpMessage[4] | "Start Game." |
HelpMessage[5] | "Start a dedicated server on this machine." |
MenuLength | 5 |
MenuList[1] | "Select Game" |
MenuList[2] | "Select Map" |
MenuList[3] | "Configure Game" |
MenuList[4] | "Start Game" |
MenuList[5] | "Launch Dedicated Server" |
MenuTitle | "MULTIPLAYER" |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
DrawMenu[edit]
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
ProcessLeft[edit]
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessRight[edit]
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection[edit]
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
SaveConfigs[edit]
function SaveConfigs ()
Overrides: Menu.SaveConfigs
SetGameClass[edit]
function SetGameClass ()