My program doesn't have bugs. It just develops random features.

UE1:UnrealServerMenu (RTNP)

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RTNP Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealServerMenu
Package: 
UnrealShare
This class in other games:
U1, UT

UnrealServerMenu

Properties[edit]

BotTitle[edit]

Type: string

Modifiers: localized


Default value: "BOTMATCH"

bStandalone[edit]

Type: bool


CurrentGame[edit]

Type: int


Difficulty[edit]

Type: byte


GameClass[edit]

Type: class<GameInfo>


Games[edit]

Type: string

Array size: 16


GameType[edit]

Type: string

Modifiers: config


Default value: "UnrealShare.DeathMatchGame"

Map[edit]

Type: string

Modifiers: config


MaxGames[edit]

Type: int


Default values[edit]

Property Value
HelpMessage[1] "Choose Game Type."
HelpMessage[2] "Choose Map."
HelpMessage[3] "Modify Game Options."
HelpMessage[4] "Start Game."
HelpMessage[5] "Start a dedicated server on this machine."
MenuLength 5
MenuList[1] "Select Game"
MenuList[2] "Select Map"
MenuList[3] "Configure Game"
MenuList[4] "Start Game"
MenuList[5] "Launch Dedicated Server"
MenuTitle "MULTIPLAYER"

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

DrawMenu[edit]

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessLeft[edit]

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessRight[edit]

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


SaveConfigs[edit]

function SaveConfigs ()

Overrides: Menu.SaveConfigs


SetGameClass[edit]

function SetGameClass ()


UpdateGameClass[edit]

function UpdateGameClass (string NewGame, int Offset)