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UE1:UnrealDMGameOptionsMenu (RTNP)

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RTNP Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealGameOptionsMenu >> UnrealDMGameOptionsMenu
Package: 
UnrealShare
Direct subclass:
UnrealTeamGameOptionsMenu
This class in other games:
U1, UT

UnrealDMGameOptionsMenu

Properties[edit]

Property group 'UnrealDMGameOptionsMenu'[edit]

GameStyle[edit]

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "Classic"

Default value, index 1: "Hardcore"

Default value, index 2: "Turbo"

Default values[edit]

Property Value
GameClass Class'UnrealShare.DeathMatchGame'
HelpMessage[3] "Number of frags scored by leading player to end game. If 0, there is no limit."
HelpMessage[4] "Time limit (in minutes) to end game. If 0, there is no limit."
HelpMessage[5] "Maximum number of players allowed in the game."
HelpMessage[6] "If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[7] "Configure bot game and individual parameters."
HelpMessage[8] "Choose Game Style: Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement."
HelpMessage[9] "Classic or new style (weapon based) deathmessages."
MenuLength 9
MenuList[3] "Frag limit"
MenuList[4] "Time Limit"
MenuList[5] "Max Players"
MenuList[6] "Weapons Stay"
MenuList[7] "Configure Bots"
MenuList[8] "Game Style"
MenuList[9] "DeathMessages"

Instance functions[edit]

DrawOptions[edit]

function DrawOptions (Canvas Canvas, int StartX, int StartY, int Spacing)

Overrides: UnrealGameOptionsMenu.DrawOptions


DrawValues[edit]

function DrawValues (Canvas Canvas, int StartX, int StartY, int Spacing)

Overrides: UnrealGameOptionsMenu.DrawValues


ProcessLeft[edit]

function bool ProcessLeft ()

Overrides: UnrealGameOptionsMenu.ProcessLeft


ProcessNo[edit]

function bool ProcessNo ()

Overrides: Menu.ProcessNo


ProcessRight[edit]

function bool ProcessRight ()

Overrides: UnrealGameOptionsMenu.ProcessRight


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: UnrealGameOptionsMenu.ProcessSelection


ProcessYes[edit]

function bool ProcessYes ()

Overrides: Menu.ProcessYes