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UE1:DeathMatchGame (RTNP)
Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> DeathMatchGame |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AddBot
- 2.2.2 CanSpectate
- 2.2.3 ChangeName
- 2.2.4 EndGame
- 2.2.5 FindPlayerStart
- 2.2.6 GetIntOption
- 2.2.7 GetRules
- 2.2.8 IsRelevant
- 2.2.9 Killed
- 2.2.10 LogGameParameters
- 2.2.11 Logout
- 2.2.12 PlayerJumpZScaling
- 2.2.13 PlaySpawnEffect
- 2.2.14 ReduceDamage
- 2.2.15 RestartGame
- 2.2.16 SetGameSpeed
- 2.2.17 ShouldRespawn
- Package:
- UnrealShare
- Direct subclasses:
- CloakMatch, DarkMatch, GravityMatch, KingOfTheHill, MarineMatch, TeamGame, TerranWeaponMatch, UPakGame
- This class in other games:
- UT, U1
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DeathMatchGame.
Properties[edit]
Property group 'DeathMatchGame'[edit]
bChangeLevels[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bHardCoreMode[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bMegaSpeed[edit]
Type: bool
Modifiers: globalconfig
bMultiPlayerBots[edit]
Type: bool
Modifiers: globalconfig
FragLimit[edit]
Type: int
Modifiers: globalconfig
InitialBots[edit]
Type: int
Modifiers: globalconfig
Default value: 4
TimeLimit[edit]
Type: int
Modifiers: globalconfig
time limit in minutes
Internal variables[edit]
bAlreadyChanged[edit]
Type: bool
bDontRestart[edit]
Type: bool
bGameEnded[edit]
Type: bool
BotConfig[edit]
Type: BotInfo
BotConfigType[edit]
Default value: Class'UnrealShare.BotInfo'
GlobalNameChange[edit]
Type: string
Modifiers: localized
Default value: " changed name to "
NoNameChange[edit]
Type: string
Modifiers: localized
Default value: " is already in use"
NumBots[edit]
Type: int
RemainingBots[edit]
Type: int
RemainingTime[edit]
Type: int
TimeMessage[edit]
Type: string
Array size: 16
Modifiers: localized
Default value, index 0: "5 minutes left in the game!"
Default value, index 1: "4 minutes left in the game!"
Default value, index 10: "2..."
Default value, index 11: "1..."
Default value, index 12: "Time Up!"
Default value, index 13: "3 minutes left in the game!"
Default value, index 14: "2 minutes left in the game!"
Default value, index 15: "1 minute left in the game!"
Default value, index 16: "30 seconds left!"
Default value, index 17: "10 seconds left!"
Default value, index 18: "5 seconds and counting..."
Default value, index 19: "4..."
Default value, index 20: "3..."
Default values[edit]
Property | Value |
---|---|
AutoAim | 1.0 |
bDeathMatch | True |
BeaconName | "DM" |
bNoMonsters | True |
bPauseable | False |
bRestartLevel | False |
GameMenuType | Class'UnrealShare.UnrealDMGameOptionsMenu' |
GameName | "DeathMatch" |
MapListType | Class'UnrealShare.DMmaplist' |
MapPrefix | "DM" |
MaxPlayers | 10 |
ScoreBoardType | Class'UnrealShare.UnrealScoreBoard' |
Functions[edit]
Events[edit]
AcceptInventory[edit]
Overrides: GameInfo.AcceptInventory
InitGame[edit]
Overrides: GameInfo.InitGame
Login[edit]
Overrides: GameInfo.Login
PostBeginPlay[edit]
Overrides: GameInfo.PostBeginPlay
Timer[edit]
Overrides: GameInfo.Timer
Other instance functions[edit]
AddBot[edit]
Overrides: GameInfo.AddBot
CanSpectate[edit]
Overrides: GameInfo.CanSpectate
ChangeName[edit]
Overrides: GameInfo.ChangeName
EndGame[edit]
Overrides: GameInfo.EndGame
FindPlayerStart[edit]
Overrides: GameInfo.FindPlayerStart
GetIntOption[edit]
Overrides: GameInfo.GetIntOption
GetRules[edit]
Overrides: GameInfo.GetRules
IsRelevant[edit]
Overrides: GameInfo.IsRelevant
Killed[edit]
Overrides: GameInfo.Killed
LogGameParameters[edit]
Overrides: GameInfo.LogGameParameters
Logout[edit]
Overrides: GameInfo.Logout
PlayerJumpZScaling[edit]
Overrides: GameInfo.PlayerJumpZScaling
PlaySpawnEffect[edit]
Overrides: UnrealGameInfo.PlaySpawnEffect
ReduceDamage[edit]
Overrides: UnrealGameInfo.ReduceDamage
RestartGame[edit]
Overrides: GameInfo.RestartGame
SetGameSpeed[edit]
Overrides: GameInfo.SetGameSpeed
ShouldRespawn[edit]
Overrides: UnrealGameInfo.ShouldRespawn