My program doesn't have bugs. It just develops random features.
UE1:UnrealGameOptionsMenu (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealGameOptionsMenu |
Contents
- Package:
- UnrealShare
- Direct subclasses:
- UPakGameOptionsMenu, UnrealCoopGameOptions, UnrealDMGameOptionsMenu
- This class in other games:
- U1, UT
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UnrealGameOptionsMenu
Properties[edit]
Property group 'UnrealGameOptionsMenu'[edit]
AdvancedHelp[edit]
Type: string
Modifiers: localized
Default value: "Edit advanced game configuration options."
AdvancedString[edit]
Type: string
Modifiers: localized
Default value: "Advanced Options"
bCanModifyGore[edit]
Type: bool
Modifiers: config
Default value: True
GameClass[edit]
Default value: Class'UnrealShare.SinglePlayer'
Internal variables[edit]
GameType[edit]
Type: GameInfo
Default values[edit]
Property | Value |
---|---|
HelpMessage[1] | "Adjust the speed at which time passes in the game." |
HelpMessage[2] | "If true, reduces the gore in the game." |
MenuLength | 2 |
MenuList[1] | "Game Speed" |
MenuList[2] | "Reduced Gore" |
MenuTitle | "GAME OPTIONS" |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
DrawMenu[edit]
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
DrawOptions[edit]
DrawValues[edit]
MenuProcessInput[edit]
Overrides: Menu.MenuProcessInput
ProcessLeft[edit]
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessRight[edit]
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection[edit]
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
SaveConfigs[edit]
function SaveConfigs ()
Overrides: Menu.SaveConfigs