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UE1:UnrealIndivBotMenu (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealIndivBotMenu |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 ChangeMesh
- 2.2.2 DrawFadeValues
- 2.2.3 DrawMenu
- 2.2.4 ExitMenu
- 2.2.5 FindSkin
- 2.2.6 GotoBot
- 2.2.7 InitConfig
- 2.2.8 MenuTick
- 2.2.9 ProcessLeft
- 2.2.10 ProcessMenuEscape
- 2.2.11 ProcessMenuInput
- 2.2.12 ProcessMenuUpdate
- 2.2.13 ProcessRight
- 2.2.14 ProcessSelection
- 2.2.15 SaveConfigs
- 2.2.16 SetUpDisplay
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealIndivBotMenu
Properties[edit]
Property group 'UnrealIndivBotMenu'[edit]
Teams[edit]
Type: string
Array size: 4
Modifiers: globalconfig
Default value, index 0: "Red"
Default value, index 1: "Blue"
Default value, index 2: "Green"
Default value, index 3: "Gold"
Internal variables[edit]
BotConfig[edit]
Type: BotInfo
bPulseDown[edit]
Type: bool
bSetup[edit]
Type: bool
CurrentTeam[edit]
Type: int
GameType[edit]
Type: GameInfo
MenuValues[edit]
Type: string
Array size: 20
Num[edit]
Type: int
PlayerClassNum[edit]
Type: int
RealName[edit]
Type: string
RealOwner[edit]
Type: Actor
RealTeam[edit]
Type: int
SkinNum[edit]
Type: byte
ValuesFadeTimes[edit]
Type: float
Array size: 20
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Walk' | ||||
bFixedRotationDir | True | ||||
bHidden | False | ||||
bOnlyOwnerSee | True | ||||
bUnlit | True | ||||
DesiredRotation |
|
||||
DrawScale | 0.1 | ||||
DrawType | DT_Mesh | ||||
HelpMessage[1] | "Which Bot Configuration is being edited. Use left and right arrows to change." | ||||
HelpMessage[2] | "Hit enter to edit the name of this bot." | ||||
HelpMessage[3] | "Use the left and right arrow keys to change the class of this bot." | ||||
HelpMessage[4] | "Use the left and right arrow keys to change the skin of this bot." | ||||
HelpMessage[5] | "Adjust the overall skill of this bot by this amount (relative to the base skill for bots)." | ||||
HelpMessage[6] | "Type in which team this bot plays on (Red, Blue, Green, or Yellow)." | ||||
MenuLength | 6 | ||||
MenuList[1] | "Configuration" | ||||
MenuList[2] | "Name" | ||||
MenuList[3] | "Class" | ||||
MenuList[4] | "Skin" | ||||
MenuList[5] | "Skill Adjust" | ||||
MenuList[6] | "Team" | ||||
MenuTitle | "Artificial Intelligence Configuration" | ||||
Physics | PHYS_Rotating | ||||
RotationRate |
|
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
Other instance functions[edit]
ChangeMesh[edit]
function ChangeMesh ()
DrawFadeValues[edit]
DrawMenu[edit]
function DrawMenu (Canvas Canvas)
Overrides: Menu.DrawMenu
ExitMenu[edit]
function Menu ExitMenu ()
Overrides: Menu.ExitMenu
FindSkin[edit]
function FindSkin (int Dir)
GotoBot[edit]
function GotoBot (int BotNum)
InitConfig[edit]
function InitConfig (GameInfo G)
MenuTick[edit]
function MenuTick (float DeltaTime)
Overrides: UnrealShortMenu.MenuTick
ProcessLeft[edit]
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessMenuEscape[edit]
function ProcessMenuEscape ()
Overrides: Menu.ProcessMenuEscape
ProcessMenuInput[edit]
function ProcessMenuInput (coerce string InputString)
Overrides: Menu.ProcessMenuInput
ProcessMenuUpdate[edit]
function ProcessMenuUpdate (coerce string InputString)
Overrides: Menu.ProcessMenuUpdate
ProcessRight[edit]
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection[edit]
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
SaveConfigs[edit]
function SaveConfigs ()
Overrides: Menu.SaveConfigs
SetUpDisplay[edit]
function SetUpDisplay ()