My program doesn't have bugs. It just develops random features.

UE1:UnrealKeyboardMenu (U1)

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U1 Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealKeyboardMenu
Package: 
UnrealShare
This class in other games:
RTNP, UT

UnrealKeyboardMenu

Properties[edit]

AliasNames[edit]

Type: string

Array size: 24


Default value, index 1: "Fire"

Default value, index 10: "Duck"

Default value, index 11: "Look"

Default value, index 12: "InventoryActivate"

Default value, index 13: "InventoryNext"

Default value, index 14: "InventoryPrevious"

Default value, index 15: "LookUp"

Default value, index 16: "LookDown"

Default value, index 17: "CenterView"

Default value, index 18: "Walking"

Default value, index 19: "Strafe"

Default value, index 20: "AltFire"

Default value, index 21: "NextWeapon"

Default value, index 22: "MoveForward"

Default value, index 23: "MoveBackward"

Default value, index 24: "TurnLeft"

Default value, index 25: "TurnRight"

Default value, index 26: "StrafeLeft"

Default value, index 27: "StrafeRight"

Default value, index 28: "Jump"

bSetUp[edit]

Type: bool


MenuValues1[edit]

Type: string

Array size: 24


MenuValues2[edit]

Type: string

Array size: 24


OrString[edit]

Type: string

Modifiers: localized


Default value: " or "

Pending[edit]

Type: int


PendingCommands[edit]

Type: string

Array size: 30


Default values[edit]

Property Value
HelpMessage[1] ""
MenuLength 21
MenuList[1] "Fire"
MenuList[10] "Crouch/Down"
MenuList[11] "Mouse Look"
MenuList[12] "Activate Item"
MenuList[13] "Next Item"
MenuList[14] "Previous Item"
MenuList[15] "Look Up"
MenuList[16] "Look Down"
MenuList[17] "Center View"
MenuList[18] "Walk"
MenuList[19] "Strafe"
MenuList[2] "Alternate Fire"
MenuList[20] "Next Weapon"
MenuList[21] "RESET TO DEFAULTS"
MenuList[3] "Move Forward"
MenuList[4] "Move Backward"
MenuList[5] "Turn Left"
MenuList[6] "Turn Right"
MenuList[7] "Strafe Left"
MenuList[8] "Strafe Right"
MenuList[9] "Jump/Up"
MenuTitle "CONTROLS"

Instance functions[edit]

AddPending[edit]

function AddPending (string newCommand)


DrawMenu[edit]

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


DrawValues[edit]

function DrawValues (Canvas Canvas, Font RegFont, int Spacing, int StartX, int StartY)


ProcessMenuEscape[edit]

function ProcessMenuEscape ()

Overrides: Menu.ProcessMenuEscape


ProcessMenuKey[edit]

function ProcessMenuKey (int KeyNo, string KeyName)

Overrides: Menu.ProcessMenuKey


ProcessMenuUpdate[edit]

function ProcessMenuUpdate (coerce string InputString)

Overrides: Menu.ProcessMenuUpdate


ProcessPending[edit]

function ProcessPending ()


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


SaveConfigs[edit]

function SaveConfigs ()

Overrides: Menu.SaveConfigs


SetUpMenu[edit]

function SetUpMenu ()