My program doesn't have bugs. It just develops random features.
UE1:UnrealKeyboardMenu (UT)
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealKeyboardMenu |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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UnrealKeyboardMenu
Properties
AliasNames
Type: string
Array size: 24
Default value, index 1: "Fire"
Default value, index 10: "Duck"
Default value, index 11: "Look"
Default value, index 12: "InventoryActivate"
Default value, index 13: "InventoryNext"
Default value, index 14: "InventoryPrevious"
Default value, index 15: "LookUp"
Default value, index 16: "LookDown"
Default value, index 17: "CenterView"
Default value, index 18: "Walking"
Default value, index 19: "Strafe"
Default value, index 20: "AltFire"
Default value, index 21: "NextWeapon"
Default value, index 22: "MoveForward"
Default value, index 23: "MoveBackward"
Default value, index 24: "TurnLeft"
Default value, index 25: "TurnRight"
Default value, index 26: "StrafeLeft"
Default value, index 27: "StrafeRight"
Default value, index 28: "Jump"
bSetUp
Type: bool
MenuValues1
Type: string
Array size: 24
MenuValues2
Type: string
Array size: 24
OrString
Type: string
Modifiers: localized
Default value: " or "
Pending
Type: int
PendingCommands
Type: string
Array size: 30
Default values
Property | Value |
---|---|
HelpMessage[1] | "" |
MenuLength | 21 |
MenuList[1] | "Fire" |
MenuList[10] | "Crouch/Down" |
MenuList[11] | "Mouse Look" |
MenuList[12] | "Activate Item" |
MenuList[13] | "Next Item" |
MenuList[14] | "Previous Item" |
MenuList[15] | "Look Up" |
MenuList[16] | "Look Down" |
MenuList[17] | "Center View" |
MenuList[18] | "Walk" |
MenuList[19] | "Strafe" |
MenuList[2] | "Alternate Fire" |
MenuList[20] | "Next Weapon" |
MenuList[21] | "RESET TO DEFAULTS" |
MenuList[3] | "Move Forward" |
MenuList[4] | "Move Backward" |
MenuList[5] | "Turn Left" |
MenuList[6] | "Turn Right" |
MenuList[7] | "Strafe Left" |
MenuList[8] | "Strafe Right" |
MenuList[9] | "Jump/Up" |
MenuTitle | "CONTROLS" |
Instance functions
AddPending
DrawMenu
Overrides: UnrealLongMenu.DrawMenu
DrawValues
ProcessMenuEscape
Overrides: Menu.ProcessMenuEscape
ProcessMenuKey
Overrides: Menu.ProcessMenuKey
ProcessMenuUpdate
Overrides: Menu.ProcessMenuUpdate
ProcessPending
ProcessSelection
Overrides: Menu.ProcessSelection
SaveConfigs
Overrides: Menu.SaveConfigs