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UE1:UnrealPlayerMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealPlayerMenu |
Contents
- Package:
- UnrealShare
- Direct subclass:
- UnrealMeshMenu
- This class in other games:
- RTNP, U1
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UnrealPlayerMenu
Properties
bPulseDown
Type: bool
bSetup
Type: bool
ClassString
Type: string
Modifiers: globalconfig
CurrentTeam
Type: int
PlayerName
Type: string
PreferredSkin
Type: string
Modifiers: globalconfig
RealOwner
Type: Actor
Teams
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Red"
Default value, index 1: "Blue"
Default value, index 2: "Green"
Default value, index 3: "Gold"
Default values
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Walk' | ||||
bFixedRotationDir | True | ||||
bOnlyOwnerSee | True | ||||
bUnlit | True | ||||
DesiredRotation |
|
||||
DrawScale | 0.1 | ||||
DrawType | DT_Mesh | ||||
HelpMessage[1] | "Hit enter to type in your name. Be sure to do this before joining a multiplayer game." | ||||
HelpMessage[2] | "Use the arrow keys to change your team color (Red, Blue, Green, or Yellow)." | ||||
HelpMessage[3] | "Change your skin using the left and right arrow keys." | ||||
MenuLength | 3 | ||||
MenuList[1] | "Name: " | ||||
MenuList[2] | "Team Color:" | ||||
MenuList[3] | "Skin:" | ||||
MenuTitle | "Select Digital Representation" | ||||
Physics | PHYS_Rotating | ||||
RotationRate |
|
Instance functions
DrawMenu
function DrawMenu (Canvas Canvas)
Overrides: Menu.DrawMenu
ExitMenu
function Menu ExitMenu ()
Overrides: Menu.ExitMenu
FindSkin
function FindSkin (int Dir)
MenuTick
function MenuTick (float DeltaTime)
Overrides: UnrealShortMenu.MenuTick
ProcessLeft
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessMenuEscape
function ProcessMenuEscape ()
Overrides: Menu.ProcessMenuEscape
ProcessMenuInput
function ProcessMenuInput (coerce string InputString)
Overrides: Menu.ProcessMenuInput
ProcessMenuUpdate
function ProcessMenuUpdate (coerce string InputString)
Overrides: Menu.ProcessMenuUpdate
ProcessRight
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
SaveConfigs
function SaveConfigs ()
Overrides: Menu.SaveConfigs
SetUpDisplay
function SetUpDisplay ()