There is no spoon

UE1:UnrealPlayerMenu (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealPlayerMenu
Package: 
UnrealShare
Direct subclass:
UnrealMeshMenu
This class in other games:
RTNP, U1

UnrealPlayerMenu

Properties

bPulseDown

Type: bool


bSetup

Type: bool


ClassString

Type: string

Modifiers: globalconfig


CurrentTeam

Type: int


PlayerName

Type: string


PreferredSkin

Type: string

Modifiers: globalconfig


RealOwner

Type: Actor


Teams

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red"

Default value, index 1: "Blue"

Default value, index 2: "Green"

Default value, index 3: "Gold"

Default values

Property Value
AnimSequence 'Walk'
bFixedRotationDir True
bOnlyOwnerSee True
bUnlit True
DesiredRotation
Member Value
Yaw 30000
DrawScale 0.1
DrawType DT_Mesh
HelpMessage[1] "Hit enter to type in your name. Be sure to do this before joining a multiplayer game."
HelpMessage[2] "Use the arrow keys to change your team color (Red, Blue, Green, or Yellow)."
HelpMessage[3] "Change your skin using the left and right arrow keys."
MenuLength 3
MenuList[1] "Name: "
MenuList[2] "Team Color:"
MenuList[3] "Skin:"
MenuTitle "Select Digital Representation"
Physics PHYS_Rotating
RotationRate
Member Value
Yaw 8000

Instance functions

DrawMenu

function DrawMenu (Canvas Canvas)

Overrides: Menu.DrawMenu


ExitMenu

function Menu ExitMenu ()

Overrides: Menu.ExitMenu


FindSkin

function FindSkin (int Dir)


MenuTick

function MenuTick (float DeltaTime)

Overrides: UnrealShortMenu.MenuTick


ProcessLeft

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessMenuEscape

function ProcessMenuEscape ()

Overrides: Menu.ProcessMenuEscape


ProcessMenuInput

function ProcessMenuInput (coerce string InputString)

Overrides: Menu.ProcessMenuInput


ProcessMenuUpdate

function ProcessMenuUpdate (coerce string InputString)

Overrides: Menu.ProcessMenuUpdate


ProcessRight

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


SaveConfigs

function SaveConfigs ()

Overrides: Menu.SaveConfigs


SetUpDisplay

function SetUpDisplay ()