My program doesn't have bugs. It just develops random features.
UE1:UnrealShortMenu (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu |
- Package:
- UnrealShare
- Direct subclasses:
- UnrealIndivBotMenu, UnrealPlayerMenu
- This class in other games:
- U1, UT
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UnrealShortMenu
Short menus, like the player mesh/skin selection screen and the individual bot configuration screen. These menus do not have a background.
Properties[edit]
bPulseDown[edit]
Type: bool
MenuFadeTimes[edit]
Type: float
Array size: 24
PulseTime[edit]
Type: float
TitleFadeTime[edit]
Type: float
Instance functions[edit]
DrawFadeList[edit]
DrawFadeString[edit]
function DrawFadeString (Canvas Canvas, string FadeString, out float FadeTime, float XStart, float YStart, Object.Color DrawColor)
DrawFadeTitle[edit]
function DrawFadeTitle (Canvas Canvas)
DrawHelpPanel[edit]
MenuTick[edit]
function MenuTick (float DeltaTime)
Overrides: Menu.MenuTick