Always snap to grid
UE1:Vase (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Vase |
- Package:
- UnrealShare
- Direct subclasses:
- Pottery0, Pottery1, Pottery2
- This class in other games:
- RTNP, UT
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Vase.
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bPushable | True |
bStatic | False |
CollisionHeight | 28.0 |
DrawType | DT_Mesh |
EndPushSound | Sound'UnrealShare.General.Endpush' |
Mass | 100.0 |
Mesh | LodMesh'UnrealShare.vaseM' |
PushSound | Sound'UnrealShare.General.ObjectPush' |
States[edit]
active[edit]
Modifiers: auto
active.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)