My program doesn't have bugs. It just develops random features.

UE1:VoiceBox (U1)

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U1 Object >> Actor >> Inventory >> Pickup >> VoiceBox
Package: 
UnrealShare
This class in other games:
RTNP, UT

VoiceBox.

Properties[edit]

Property group 'VoiceBox'[edit]

BattleSounds[edit]

Type: Sound

Array size: 10


Default value, index 0: Sound'UnrealShare.AutoMag.shot'

Default value, index 1: Sound'UnrealShare.flak.expl2'

Default value, index 2: Sound'UnrealShare.AutoMag.shot'

Default value, index 3: Sound'UnrealShare.AutoMag.shot'

Default value, index 4: Sound'UnrealShare.flak.Explode1'

Default value, index 5: Sound'UnrealShare.flak.expl2'

Default value, index 6: Sound'UnrealShare.flak.shot1'

Default value, index 7: Sound'UnrealShare.ASMD.TazerFire'

Default value, index 8: Sound'UnrealShare.Stinger.Ricochet'

Default value, index 9: Sound'UnrealShare.AutoMag.shot'

Internal variables[edit]

X[edit]

Type: Object.Vector


Y[edit]

Type: Object.Vector


Z[edit]

Type: Object.Vector


Default values[edit]

Property Value
AmbientGlow 64
bActivatable True
bCollideWorld True
bDisplayableInv True
Charge 100
CollisionHeight 8.0
CollisionRadius 18.0
Icon Texture'UnrealShare.Icons.I_VoiceBox'
Mesh LodMesh'UnrealShare.VoiceBoxMesh'
PickupMessage "You picked up the Voice Box"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.VoiceBoxMesh'
RemoteRole ROLE_DumbProxy
RespawnTime 30.0

States[edit]

Activated[edit]

Activated.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Playing[edit]

Playing.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Playing.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Playing.Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch (global)