My program doesn't have bugs. It just develops random features.
UE1:VoiceBox (U1)
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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VoiceBox.
Properties[edit]
Property group 'VoiceBox'[edit]
BattleSounds[edit]
Type: Sound
Array size: 10
Default value, index 0: Sound'UnrealShare.AutoMag.shot'
Default value, index 1: Sound'UnrealShare.flak.expl2'
Default value, index 2: Sound'UnrealShare.AutoMag.shot'
Default value, index 3: Sound'UnrealShare.AutoMag.shot'
Default value, index 4: Sound'UnrealShare.flak.Explode1'
Default value, index 5: Sound'UnrealShare.flak.expl2'
Default value, index 6: Sound'UnrealShare.flak.shot1'
Default value, index 7: Sound'UnrealShare.ASMD.TazerFire'
Default value, index 8: Sound'UnrealShare.Stinger.Ricochet'
Default value, index 9: Sound'UnrealShare.AutoMag.shot'
Internal variables[edit]
X[edit]
Type: Object.Vector
Y[edit]
Type: Object.Vector
Z[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
bActivatable | True |
bCollideWorld | True |
bDisplayableInv | True |
Charge | 100 |
CollisionHeight | 8.0 |
CollisionRadius | 18.0 |
Icon | Texture'UnrealShare.Icons.I_VoiceBox' |
Mesh | LodMesh'UnrealShare.VoiceBoxMesh' |
PickupMessage | "You picked up the Voice Box" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealShare.VoiceBoxMesh' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 30.0 |
States[edit]
Activated[edit]
Activated.HitWall[edit]
Overrides: Actor.HitWall (global)
Playing[edit]
Playing.BeginState[edit]
Overrides: Object.BeginState (global)
Playing.Timer[edit]
Overrides: Actor.Timer (global)
Playing.Touch[edit]
Overrides: Actor.Touch (global)