Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:WaterImpact (RTNP)

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RTNP Object >> Actor >> Effects >> WaterImpact
Package: 
UnrealShare
This class in other games:
U1, UT

WaterImpact.

Properties[edit]

bSpawnOnce[edit]

Type: bool


Default values[edit]

Property Value
AmbientGlow 79
AnimSequence 'burst'
bNetOptional True
DrawType DT_Mesh
RemoteRole ROLE_SimulatedProxy

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer