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UE1:WeaponPowerUp (U1)

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U1 Object >> Actor >> Inventory >> Pickup >> WeaponPowerUp
Package: 
UnrealShare
This class in other games:
RTNP, UT

WeaponPowerUp.

Properties

PowerUpSounds

Type: Sound

Array size: 4


Default value, index 0: Sound'UnrealShare.Dispersion.number1'

Default value, index 1: Sound'UnrealShare.Dispersion.number2'

Default value, index 2: Sound'UnrealShare.Dispersion.number3'

Default value, index 3: Sound'UnrealShare.Dispersion.number4'

Default values

Property Value
AnimSequence 'AnimEnergy'
CollisionRadius 12.0
Mesh Mesh'UnrealShare.WeaponPowerUpMesh'
PickupMessage "You got the Dispersion Pistol Powerup"
PickupViewMesh Mesh'UnrealShare.WeaponPowerUpMesh'
RespawnTime 30.0

Events

BotDesireability

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


States

Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.BeginState

event BeginState ()

Overrides: Pickup.Pickup.BeginState


Pickup.Touch

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch