Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:WeaponPowerUp (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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WeaponPowerUp.
Properties[edit]
PowerUpSounds[edit]
Type: Sound
Array size: 4
Default value, index 0: Sound'UnrealShare.Dispersion.number1'
Default value, index 1: Sound'UnrealShare.Dispersion.number2'
Default value, index 2: Sound'UnrealShare.Dispersion.number3'
Default value, index 3: Sound'UnrealShare.Dispersion.number4'
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'AnimEnergy' |
CollisionRadius | 12.0 |
Mesh | Mesh'UnrealShare.WeaponPowerUpMesh' |
PickupMessage | "You got the Dispersion Pistol Powerup" |
PickupViewMesh | Mesh'UnrealShare.WeaponPowerUpMesh' |
RespawnTime | 30.0 |
Events[edit]
BotDesireability[edit]
Overrides: Inventory.BotDesireability
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.BeginState[edit]
event BeginState ()
Overrides: Pickup.Pickup.BeginState
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch