Always snap to grid

UE1:WoodenBox (RTNP)

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RTNP Object >> Actor >> Decoration >> WoodenBox
Package: 
UnrealShare
Direct subclasses:
MedWoodBox, SmallWoodBox
This class in other games:
U1, UT

WoodenBox.

Properties

Property group 'WoodenBox'

FragChunks

Type: int


Default value: 12

Fragsize

Type: float


Default value: 1.75

Health

Type: int


Default value: 20

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 26.0
CollisionRadius 29.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 50.0
Mesh LodMesh'UnrealShare.WoodenBoxM'
PushSound Sound'UnrealShare.General.ObjectPush'

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


States

Animate

Modifiers: auto

Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)