Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:WoodenBox (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> WoodenBox |
- Package:
- UnrealShare
- Direct subclasses:
- MedWoodBox, SmallWoodBox
- This class in other games:
- RTNP, UT
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WoodenBox.
Properties[edit]
Property group 'WoodenBox'[edit]
FragChunks[edit]
Type: int
Default value: 12
Fragsize[edit]
Type: float
Default value: 1.75
Health[edit]
Type: int
Default value: 20
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bPushable | True |
bStatic | False |
CollisionHeight | 26.0 |
CollisionRadius | 29.0 |
DrawType | DT_Mesh |
EndPushSound | Sound'UnrealShare.General.Endpush' |
Mass | 50.0 |
Mesh | LodMesh'UnrealShare.WoodenBoxM' |
PushSound | Sound'UnrealShare.General.ObjectPush' |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
States[edit]
Animate[edit]
Modifiers: auto
Animate.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)