My program doesn't have bugs. It just develops random features.

UE1:YesNoMenu (UT)

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UT Object >> Actor >> Menu >> UnrealMenu >> UnrealInfoMenu >> YesNoMenu
Package: 
UnrealShare
Direct subclass:
UpgradeMenu
This class in other games:
RTNP, U1

YesNoMenu

Properties

bResponse

Type: bool


NoSelString

Type: string

Modifiers: localized


Default value: " Yes [NO]"

YesSelString

Type: string

Modifiers: localized


Default value: "[YES] No"

Instance functions

DrawResponse

function DrawResponse (Canvas Canvas)

Overrides: UnrealInfoMenu.DrawResponse


ProcessLeft

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessNo

function bool ProcessNo ()

Overrides: Menu.ProcessNo


ProcessResponse

function ProcessResponse ()

Overrides: UnrealInfoMenu.ProcessResponse


ProcessRight

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


ProcessYes

function bool ProcessYes ()

Overrides: Menu.ProcessYes