Mostly Harmless

Difference between revisions of "UE1 talk:RMusic Player"

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Is it portable easily to UE2 (XIII build 829) ? I don't know how to merge the headers for this engine ... i've just a list of .h files, all of them have the same content (using Ucc BatchExport Class h)... Very nice stuff!!
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'''BobBuZ:'''Is it portable easily to UE2 (XIII build 829) ? I don't know how to merge the headers for this engine ... i've just a list of .h files, all of them have the same content (using Ucc BatchExport Class h)... Very nice stuff!!
  
 
'''Raven:''' There are no public headers for UE2 so no custom native mods can be compiled. What you have is probably only *Classes.h - automatically generated file containing C++ definition of native classes. You can not 'export' public headers in a from useful during compilation.
 
'''Raven:''' There are no public headers for UE2 so no custom native mods can be compiled. What you have is probably only *Classes.h - automatically generated file containing C++ definition of native classes. You can not 'export' public headers in a from useful during compilation.

Revision as of 06:55, 30 November 2010

BobBuZ:Is it portable easily to UE2 (XIII build 829) ? I don't know how to merge the headers for this engine ... i've just a list of .h files, all of them have the same content (using Ucc BatchExport Class h)... Very nice stuff!!

Raven: There are no public headers for UE2 so no custom native mods can be compiled. What you have is probably only *Classes.h - automatically generated file containing C++ definition of native classes. You can not 'export' public headers in a from useful during compilation.