Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE1 talk:RMusic Player"

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Is it portable easily to UE2 (XIII build 829) ? I don't know how to merge the headers for this engine ... i've just a list of .h files, all of them have the same content (using Ucc BatchExport Class h)... Very nice stuff!!
 
Is it portable easily to UE2 (XIII build 829) ? I don't know how to merge the headers for this engine ... i've just a list of .h files, all of them have the same content (using Ucc BatchExport Class h)... Very nice stuff!!
  
There are no public headers for UE2 so no custom native mods can be compiled. What you have is probably only *Classes.h - automatically generated file containing C++ definition of native classes. You can not 'export' public headers in a from useful during compilation.
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'''Raven:''' There are no public headers for UE2 so no custom native mods can be compiled. What you have is probably only *Classes.h - automatically generated file containing C++ definition of native classes. You can not 'export' public headers in a from useful during compilation.

Revision as of 07:39, 25 February 2009

Is it portable easily to UE2 (XIII build 829) ? I don't know how to merge the headers for this engine ... i've just a list of .h files, all of them have the same content (using Ucc BatchExport Class h)... Very nice stuff!!

Raven: There are no public headers for UE2 so no custom native mods can be compiled. What you have is probably only *Classes.h - automatically generated file containing C++ definition of native classes. You can not 'export' public headers in a from useful during compilation.