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UE1 talk:RMusic Player

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Revision as of 07:39, 25 February 2009 by Raven (Talk | contribs)

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Is it portable easily to UE2 (XIII build 829) ? I don't know how to merge the headers for this engine ... i've just a list of .h files, all of them have the same content (using Ucc BatchExport Class h)... Very nice stuff!!

Raven: There are no public headers for UE2 so no custom native mods can be compiled. What you have is probably only *Classes.h - automatically generated file containing C++ definition of native classes. You can not 'export' public headers in a from useful during compilation.