Gah - a solution with more questions. – EntropicLqd
UE2:ACTION_ChangeWeapon (UE2Runtime)
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Object >> ScriptedAction >> ACTION_ChangeWeapon |
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Properties[edit]
Property group 'Action'[edit]
NewWeapon[edit]
Instance functions[edit]
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor