Cogito, ergo sum

UE2:ACTION_ChangeWeapon (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_ChangeWeapon
Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2003

null

Properties[edit]

Property group 'Action'[edit]

NewWeapon[edit]

Type: class<Weapon>


Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor