I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:ACTION_DamageInstigator (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_DamageInstigator |
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, UT2003, U2
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Properties[edit]
Property group 'Action'[edit]
Damage[edit]
Type: int
Default value: 10
DamageType[edit]
Type: class<DamageType>
Default value: Class'Engine.Crushed'
Default values[edit]
Property | Value |
---|---|
ActionString | "Damage instigator" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor