I'm a doctor, not a mechanic
UE2:ACTION_DamageInstigator (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_DamageInstigator |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'Action'[edit]
Damage[edit]
Type: int
Default value: 10
DamageType[edit]
Type: class<DamageType>
Default value: Class'Engine.Crushed'
Default values[edit]
Property | Value |
---|---|
ActionString | "Damage instigator" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor