Cogito, ergo sum

UE2:ACTION_DestroyActor (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> ScriptedAction >> ACTION_DestroyActor
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2003

Destroys all actors with the specified Tag name. Note that destruction cannot be undone at level reset.

Properties[edit]

Property group 'Action'[edit]

DestroyTag[edit]

Type: name

Match the Tag of the actor(s) to destroy with this property.

Default values[edit]

Property Value
ActionString "Destroy actor"

Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor

Attempts to destroy all actors with a matching Tag, unless DestroyTag is 'None'.