Cogito, ergo sum
UE2:ACTION_DestroyActor (UT2004)
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Object >> ScriptedAction >> ACTION_DestroyActor |
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, UT2003
Destroys all actors with the specified Tag name. Note that destruction cannot be undone at level reset.
Properties[edit]
Property group 'Action'[edit]
DestroyTag[edit]
Type: name
Match the Tag of the actor(s) to destroy with this property.
Default values[edit]
Property | Value |
---|---|
ActionString | "Destroy actor" |
Instance functions[edit]
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
Attempts to destroy all actors with a matching Tag, unless DestroyTag is 'None'
.