Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_DestroyActor (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_DestroyActor
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2003

Destroys all actors with the specified Tag name. Note that destruction cannot be undone at level reset.

Properties

Property group 'Action'

DestroyTag

Type: name

Match the Tag of the actor(s) to destroy with this property.

Default values

Property Value
ActionString "Destroy actor"

Instance functions

InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor

Attempts to destroy all actors with a matching Tag, unless DestroyTag is 'None'.