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UE2:ACTION_FadeView (UT2004)

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UT2004 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_FadeView
Package: 
Gameplay
This class in other games:
UE2Runtime, UT2003, U2

null

Properties[edit]

Property group 'Action'[edit]

FadeTime[edit]

Type: float


Default value: 5.0

TargetFlash[edit]

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

Default values[edit]

Property Value
ActionString "fade view"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor


StillTicking[edit]

function bool StillTicking (ScriptedController C, float DeltaTime)

Overrides: LatentScriptedAction.StillTicking


TickedAction[edit]

function bool TickedAction ()

Overrides: LatentScriptedAction.TickedAction