Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ACTION_FadeView (UE2Runtime)
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Object >> ScriptedAction >> LatentScriptedAction >> ACTION_FadeView |
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Properties[edit]
Property group 'Action'[edit]
FadeTime[edit]
Type: float
Default value: 5.0
TargetFlash[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -2.0 |
Y | -2.0 |
Z | -2.0 |
Default values[edit]
Property | Value |
---|---|
ActionString | "fade view" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: LatentScriptedAction.InitActionFor
StillTicking[edit]
Overrides: LatentScriptedAction.StillTicking
TickedAction[edit]
function bool TickedAction ()
Overrides: LatentScriptedAction.TickedAction