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UE2:LatentScriptedAction (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> LatentScriptedAction |
- Package:
- Gameplay
- Direct subclasses:
- ACTION_WaitForEvent, ACTION_FadeView, ACTION_FinishRotation, ACTION_Freeze, ACTION_MoveToPlayer, ACTION_MoveToPoint, ACTION_TeleportToPoint, ACTION_TurnTowardPlayer, ACTION_WaitForAnimend, ACTION_WaitForPlayer, ACTION_WaitForTimer
- This class in other games:
- U2, UT2003, UT2004
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Instance functions[edit]
CompleteOnAnim[edit]
CompleteWhenTimer[edit]
function bool CompleteWhenTimer ()
CompleteWhenTriggered[edit]
function bool CompleteWhenTriggered ()
DisplayDebug[edit]
GetDistance[edit]
function float GetDistance ()
GetMoveTargetFor[edit]
function Actor GetMoveTargetFor (ScriptedController C)
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
MoveToGoal[edit]
function bool MoveToGoal ()
StillTicking[edit]
TickedAction[edit]
function bool TickedAction ()
TurnToGoal[edit]
function bool TurnToGoal ()
WaitForPlayer[edit]
function bool WaitForPlayer ()