The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:LatentScriptedAction (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> ScriptedAction >> LatentScriptedAction
Package: 
Gameplay
Direct subclasses:
ACTION_WaitForEvent, ACTION_FadeView, ACTION_FinishRotation, ACTION_Freeze, ACTION_MoveToPlayer, ACTION_MoveToPoint, ACTION_TeleportToPoint, ACTION_TurnTowardPlayer, ACTION_WaitForAnimend, ACTION_WaitForPlayer, ACTION_WaitForTimer
This class in other games:
U2, UT2003, UT2004

null

Instance functions[edit]

CompleteOnAnim[edit]

function bool CompleteOnAnim (int Channel)


CompleteWhenTimer[edit]

function bool CompleteWhenTimer ()


CompleteWhenTriggered[edit]

function bool CompleteWhenTriggered ()


DisplayDebug[edit]

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


GetDistance[edit]

function float GetDistance ()


GetMoveTargetFor[edit]

function Actor GetMoveTargetFor (ScriptedController C)


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


MoveToGoal[edit]

function bool MoveToGoal ()


StillTicking[edit]

function bool StillTicking (ScriptedController C, float DeltaTime)


TickedAction[edit]

function bool TickedAction ()


TurnToGoal[edit]

function bool TurnToGoal ()


WaitForPlayer[edit]

function bool WaitForPlayer ()