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UE2:ACTION_ForceMoveToPoint (UE2Runtime)
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Object >> ScriptedAction >> ACTION_ForceMoveToPoint |
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Properties[edit]
Property group 'Action'[edit]
DestinationTag[edit]
Type: name
tag of destination - if none, then use the ScriptedSequence
Internal variables[edit]
Dest[edit]
Type: Actor
originalPhys[edit]
Type: byte
Instance functions[edit]
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor