Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ACTION_IfCondition (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_IfCondition |
- Package:
- Legend
- This class in other games:
- UE2Runtime, UT2003, UT2004
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Properties[edit]
Property group 'Action'[edit]
TriggeredConditionTag[edit]
Type: name
Internal variables[edit]
T[edit]
Type: TriggeredCondition
Default values[edit]
Property | Value |
---|---|
ActionString | "If condition" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
ProceedToNextAction[edit]
function ProceedToNextAction (ScriptedController C)
Overrides: ScriptedAction.ProceedToNextAction
StartsSection[edit]
function bool StartsSection ()
Overrides: ScriptedAction.StartsSection