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UE2:ACTION_IfCondition (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_IfCondition
Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

null

Properties[edit]

Property group 'Action'[edit]

TriggeredConditionTag[edit]

Type: name


Internal variables[edit]

T[edit]

Type: TriggeredCondition


Default values[edit]

Property Value
ActionString "If condition"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


ProceedToNextAction[edit]

function ProceedToNextAction (ScriptedController C)

Overrides: ScriptedAction.ProceedToNextAction


StartsSection[edit]

function bool StartsSection ()

Overrides: ScriptedAction.StartsSection