Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_MoveToPoint (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_MoveToPoint
Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2003

null

Properties[edit]

Property group 'Action'[edit]

DestinationTag[edit]

Type: name

tag of destination - if none, then use the ScriptedSequence

Internal variables[edit]

Movetarget[edit]

Type: Actor


Default values[edit]

Property Value
ActionString "Move to point"
bValidForTrigger False

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


GetMoveTargetFor[edit]

function Actor GetMoveTargetFor (ScriptedController C)

Overrides: LatentScriptedAction.GetMoveTargetFor


MoveToGoal[edit]

function bool MoveToGoal ()

Overrides: LatentScriptedAction.MoveToGoal