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UE2:ACTION_PlayAmbientSound (UE2Runtime)
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Object >> ScriptedAction >> ACTION_PlayAmbientSound |
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Properties[edit]
Property group 'Action'[edit]
AmbientSound[edit]
Type: Sound
SoundPitch[edit]
Type: byte
Default value: 64
SoundRadius[edit]
Type: float
Default value: 64.0
SoundVolume[edit]
Type: byte
Default value: 128
Default values[edit]
Property | Value |
---|---|
ActionString | "play ambient sound" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor