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UE2:ACTION_PlayAmbientSound (UE2Runtime)

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UE2Runtime Object >> ScriptedAction >> ACTION_PlayAmbientSound
Package: 
Gameplay
This class in other games:
UT2003, U2, UT2004

null

Properties[edit]

Property group 'Action'[edit]

AmbientSound[edit]

Type: Sound


SoundPitch[edit]

Type: byte


Default value: 64

SoundRadius[edit]

Type: float


Default value: 64.0

SoundVolume[edit]

Type: byte


Default value: 128

Default values[edit]

Property Value
ActionString "play ambient sound"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor