Always snap to grid

UE2:ACTION_PlayAmbientSound (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> ScriptedAction >> ACTION_PlayAmbientSound
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2004

null

Properties[edit]

Property group 'Action'[edit]

AmbientSound[edit]

Type: Sound


SoundPitch[edit]

Type: byte


Default value: 64

SoundRadius[edit]

Type: float


Default value: 64.0

SoundVolume[edit]

Type: byte


Default value: 128

Default values[edit]

Property Value
ActionString "play ambient sound"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor