Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ACTION_PlayAnim (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> ScriptedAction >> ACTION_PlayAnim
Package: 
Gameplay
Direct subclass:
ACTION_FreezeOnAnimEnd
This class in other games:
UE2Runtime, U2, UT2004

null

Properties[edit]

Property group 'Action'[edit]

AnimIterations[edit]

Type: byte


AnimRate[edit]

Type: float


Default value: 1.0

BaseAnim[edit]

Type: name


BlendInTime[edit]

Type: float


Default value: 0.2

BlendOutTime[edit]

Type: float


Default value: 0.2

bLoopAnim[edit]

Type: bool


StartFrame[edit]

Type: float


Default values[edit]

Property Value
ActionString "play animation"
bValidForTrigger False

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


PawnPlayBaseAnim[edit]

function bool PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay)


SetCurrentAnimationFor[edit]

function SetCurrentAnimationFor (ScriptedController C)