Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ACTION_PlayAnim (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_PlayAnim |
- Package:
- Gameplay
- Direct subclass:
- ACTION_FreezeOnAnimEnd
- This class in other games:
- UE2Runtime, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'Action'[edit]
AnimIterations[edit]
Type: byte
AnimRate[edit]
Type: float
Default value: 1.0
BaseAnim[edit]
Type: name
BlendInTime[edit]
Type: float
Default value: 0.2
BlendOutTime[edit]
Type: float
Default value: 0.2
bLoopAnim[edit]
Type: bool
StartFrame[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
ActionString | "play animation" |
bValidForTrigger | False |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
PawnPlayBaseAnim[edit]
SetCurrentAnimationFor[edit]
function SetCurrentAnimationFor (ScriptedController C)