I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ACTION_PlayAnim (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> ScriptedAction >> ACTION_PlayAnim
Package: 
Gameplay
Direct subclass:
ACTION_FreezeOnAnimEnd
This class in other games:
UE2Runtime, U2, UT2004

null

Properties

Property group 'Action'

AnimIterations

Type: byte


AnimRate

Type: float


Default value: 1.0

BaseAnim

Type: name


BlendInTime

Type: float


Default value: 0.2

BlendOutTime

Type: float


Default value: 0.2

bLoopAnim

Type: bool


StartFrame

Type: float


Default values

Property Value
ActionString "play animation"
bValidForTrigger False

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


PawnPlayBaseAnim

function bool PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay)


SetCurrentAnimationFor

function SetCurrentAnimationFor (ScriptedController C)