I love the smell of UnrealEd crashing in the morning. – tarquin
This action is not explicitly disallowed for ScriptedTriggers, but it doesn't really make sense to use it there.
Property group 'Action'
Whether to fire all shots as quickly as possible.
The firing mode to use. Doesn't actually have any effect for stock weapons, but could be processed in a custom weapon's BotFire() function.
The number of shots to fire.
Instructs the AI controller to fire its pawn's weapon at the target.