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UE2:ScriptedTrigger (UT2004)

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UT2004 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> ScriptedTrigger
Package: 
Gameplay
This class in other games:
UT2003, U2, UE2Runtime

ScriptedTrigger replaces Counter, Dispatcher, SpecialEventTrigger

Properties[edit]

TriggerController[edit]

Type: ScriptedTriggerController


Default values[edit]

Property Value
bNavigate False
Texture Texture'S_SpecialEvent'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: ScriptedSequence.PostBeginPlay


Reset[edit]

event Reset ()

Overrides: ScriptedSequence.Reset


Other instance functions[edit]

NextNeededEvent[edit]

function name NextNeededEvent ()


TriggersEvent[edit]

function bool TriggersEvent (name E)


ValidAction[edit]

function bool ValidAction (int N)

Overrides: ScriptedSequence.ValidAction