Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ScriptedTrigger (U2)
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Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> ScriptedTrigger |
- Package:
- Legend
- This class in other games:
- UT2003, UE2Runtime, UT2004
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ScriptedTrigger replaces Counter, Dispatcher, SpecialEventTrigger
Default values[edit]
Property | Value |
---|---|
bNavigate | False |
Texture | Texture'Legend.S_SpecialEvent' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
ValidAction[edit]
Overrides: ScriptedSequence.ValidAction