Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ScriptedTrigger (U2)

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U2 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> ScriptedTrigger
Package: 
Legend
This class in other games:
UT2003, UE2Runtime, UT2004

ScriptedTrigger replaces Counter, Dispatcher, SpecialEventTrigger

Default values[edit]

Property Value
bNavigate False
Texture Texture'Legend.S_SpecialEvent'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

ValidAction[edit]

function bool ValidAction (int N)

Overrides: ScriptedSequence.ValidAction